Stone Cold Shatterings

Session 21
Neroxiks doesn't kill, for once

Session 21

5th of Kythorn (23 days to full moon)

The party departs back towards Baldur’s Gate to take on the Mummy Lord. Kurgen partially removes the curse from Taerl’s trident.

On the journey, the party falls off the carpet a lot, then get attacked by “Skyenas,” which are exactly what they sound like. Fasgarron gets his head stuck in the sand. The fight is over, and we dig out Fasgarron.

Later, the party sees some figures in the sand below. Thorndar also theorizes that something other than the mummy lord is behind the sandstorm. It’s a gnoll Demon Lord.

The figures turn out to be some gnolls. We fight and kill some of them, some of them disappear into the sand. Thorndar’s wolf finds a tunnel system under the sand. The party enters, and Thorndar finds tracks.

The gnolls are chased through the tunnels and big AoE spells ensue. Sindro unleashes major firepower.

We capture one. On interrogation, he mentions something about Sorgnyn, who apparently had his wife killed by Neroxiks. The gnoll also has no idea why the place is a desert, not knowing that it had ever not been a desert. The gnoll also talks about some snake people that were heading to the south in the direction of Baldur’s Gate.

Kurgen gets murderous and we realize the trident’s curse isn’t quite broken. Thorndar breaks it again.

Further down the tunnel, the party find what looks like the inside of a crater. Neroxiks “feels a chain wrap around his heart, and a needle piercing into it.” There’s a giant red frog, giant red gorilla, and a large gnoll on top of a Skyena. The gnoll says that he is soulbound to him, and only they can kill each other. He issues a challenge – 2v2, each man picks a champion to fight alongside him. The gnoll is Sorgnyn. Neroxiks picks Thorndar as his champion.

The fight begins. By the end of the battle, Neroxiks spares the gnoll’s life in a rare show of compassion, taking another step on the path to redemption.

Session 20
The Spending Spree

Session 20

The party left off fighting a coven of hags. After defeating them, two were incapacitated, and one had been decapitated by Kurgen. Sindro finds a lacquered eye on them that was a soulbound artifact of their coven link. He destroys it, and it ends up killing the other two hags.

The party tries to rest, but is interrupted again. The fight ends in less than a minute, but the party is forced to press forward without resting yet.

In the final room, the party finds a room with a bunch of Githyanki skeletons, one in the back wearing sorcerer’s robes. Sindro determines that the lead skeleton retained the personality and class abilities he had in life, which indicates the necromancer that animated it was very talented.

The skeleton drops surprisingly quickly. On investigation, it has a hammer carved into his skull and a symbol of Auril. The anvil is secured.

Outside of the cave, Brianna is there, threatening Neroxik’s mother-in-law unless the party hand over the skull. Neroxiks doesn’t particularly care much about her, but the party would still like to avoid unnecessary casualties.

There’s a series of long negotiations. Eventually a compromise is reached, and Brianna will receive credit for the kill, and the position in the Neverwinter Nine. The party also learns that the pyramid that popped up in Baldur’s Gate has warped the landscape, creating a desert in the area.

We return to the king, and Brianna is named to the knights.

The next step is to find a people that are willing to be bound to the stone and protect Neverwinter. Thorndar believes that the Lythari might be willing to do the task, though another option is to use the Slaad’s true name to round up a bunch of Slaad to do it.

Then the party goes and buys magic items. Kurgen has a flying carpet and Sindro is the Fire God.

The party decides to return to Baldur’s Gate to deal with the pyramid. They stop by their castle along the way.

(Reminder to Ryker: Roleplaying XP)

Session 19

Named castle fortress of the 5 Go to buy horses
Will take us a month for us to get to never winter
Caravan’s aren’t going to neverwinter Day before we get to neverwinter
Sindo goes werewolf Skeletons are about in neverwinter
We go to castle never We hear a fight going down and there are some civilians who need to be protected from the skeletons
Neroxiks moves the families to safety (huh that’s certainly surprising
Part of the city is controlled by pirates and some is controlled by undead (jimmy thought a guide was a guard)
Undead started showing up when neverwinter started getting cold (which usually never did) Neroxiks runs into his mother in law and gets Stockton slapped
Mother in law is a savage
Kurgen recognizes Carmarita as Brianna the Zentarhim chick
Thorndar’s former best friend is making the undead
Big stone of crytium
First source stone contained the old ones Second source stone contained Githyanki
Source stone keeps Faerun from freezing over
Anvil of night captain is needed to build a new one We go to the sunken flagon and end up fighting skeletons 2 sliver greatswords

Neroxiks tries to scare Faasgaron and Faasgaron tries to attack him (they are both being idiots)

We go into a celler in the sunken flagon Kurgen gets a vision of the old Githyanki society of the wars, some cakling, and tentacles

We run into 2 prisioners that describe a tentacle monster that had captured them

We find skeletons on a rickety bridge3 (FUCK THIS BRIDGE) Faasgaron gets hit with the same vision that kurgan recived

We go deeper into the cave and we find a mind flayer and his minions fighting some skeletons

Neroxiks gets attacked by a night hag

Session 18
Who wants to be a millionaire?

Session 18

The party is threatened by a pack of wolves. Thorndar turns into a wolf and attempts to “talk” with them. They are Lythari elves, and he negotiates a deal with them to bring the party to the Lythari leaders. The party agrees, and surrenders their weapons.

The party is lead to a verdant, elegant settlement (reference point: Rivendell combined with Kashyyk) to the Lythari palace.

The Lythari King, Mainor Golon, sits on a throne of antlers, with a crown of fangs. After an awkward confrontation between the Wolf King and Fasgarron, then the King speaks with Thorndar about their respective homelands. He explains that the Lythari were seen as lycanthropes, so fled to Fang Island. The Mythal is ancient magic that protects the island and keeps it isolated from the world.

The King grills each character in the party on their backstories. Note for Fasgarron: Something about a Paladin that fell to Oathbreaker, then became a lich, then slaughtered everyone in Fasgarron’s temple.

The King then brings the party to a feast with many other Lythari and wolves.

During the feast, a loud screech is heard. It is a dragon. Sindro tells the king the party needs their weapons back, but the King says it is here for him. A huge white dragon lands in front of the King. The dragon looks over the party, then threatens the king, saying he got past their Mythal. The king responds, saying he will not be threatened by him, calling the dragon Sydros.

A Lythari who had taken Taerl’s trident charges the dragon, who obliterates a whole column of soldiers with ice breath. Thorndar tries to stand up to the dragon, and takes a nasty hit.

Sydros demands King Mainor to bring her the party’s heads in 36 hours, or the King and his people are forfeit.

12th of Mirtul (19 days to full moon)

The party plans to assault the dragon’s lair. They arrive, and do battle in a massive cave.

The dragon is eventually slain, and the Lythari are safe.

Taerl’s trident (re-gained)
Luck Blade
Potion of Gaseous Form
Potion of Invulnerability
Scroll of Protection from Fiends
Scroll of Incendiary Cloud
12 Million Gold (WTF?!)

Turns out 12 million gold is a logistical nightmare.

Thorndar returns to the Lythari city, seeking help to return the gold to the mainland. King Mainor knows nonchalantly about the 12 million gold. He lends us 60 men to crew a warship (the S.S. Trogdor) that we create out of thin air with the luck blade.

It takes 8 days to load up the ship, one extra day for some blacksmiths in the village to make Thorndar a set of dragonscale armor, then 5 more to get down to Waterdeep.

26st of Mirtul (5 days until full moon)

The party enters negotiations for buying a castle near Waterdeep, which they purchase for 1.5M. The crew returns to Fang Island, keeping the warship.

Session 17

Session 17

11th of Mirtul (21 days until full moon)

The party awakes, and plans their attack on High Captain Taerl. They decide they’re going to check out the place before making any concrete plans.

They travel to the Ruins of Ilusk, which looks like an entirely different civilization. They are ruins from a civilization that predates Neverwinter.

The party is ambushed by undead Wights. They are dispatched quickly.

They arrive at the ruin where Captain Taerl is hiding. The final assault begins and after a few kicks, a mending from Thorndar (for some reason!?), and a couple of eldritch blasts, the door is taken off its hinges.

Inside, the party fights its way through a hallway filled with archers and a burning oil trap to reach Taerl’s chamber. Inside, she had been torturing Grigarr. Battle ensues, and several elves with hand crossbows leap out and join the fight.

After an intense battle, High Captain Taerl is defeated, and knocked unconscious. Kurgen hefts his greatsword and decapitates her. Justice is served.

Grigarr is rescued from Taerl’s torture device. Fasgarron agrees to help him look for his missing Wyverns if Grigarr agrees to turn away from evil. At least verbally, he agrees.

250 Platinum
Taerl’s Trident
3 hand crossbows
3 sets of studded leather
1 set of full plate

The party returns to High Captain Suljack to claim their reward. Fasgarron is quite disgusted that Kurgen took the head with him.

Reward: 3 ivory goat statues

The party takes shelter for the night in the house to stay hidden from the gnolls looking for them. They retrieve Thorndar’s wolf from the stables during the evening.

12th of Mirtul (20 days until full moon)

Neroxiks asks the party to help him kill the man who killed his family. It’s a gnoll paladin who shed the demon Yeenoghu’s influence. The party agrees to help after traveling to Fang Island.

Before the party leaves, we ask Neroxiks’ dad about what’s going on in Neverwinter. He describes that the source stone that warms the city has been shattered, sending it into a cold winter. The cause is unsure.
We head out to the ship. Neroxiks bluffs our way through security, and we board, meeting the captain, a grizzled sea veteran.

The ship sails out, taking less than a day to reach our destination, however, we crash on the shore of the island in the middle of a blizzard. We make it to shore, but we have no ship now, and most of the crew has passed. An army of wolves comes out of the cold towards the party…

Thorndar has a Destiny Bonus (+1 to AC to him and all allies in 10 squares, probably)

Session 16

Session 16 Log

(Reward for stealing that box of fish were some sort of healing beads? Fasgarron is cured of his kleptomania.)

9th of Mirtul (1 day to full moon)

The adventure resumes with Kurgen and Fasgarron searching for leads on some missing children.

They talk to a widowed Tiefling named Whotchy Gretchen. Her missing child is apparently named Nivelly. The child had apparently fallen in with the Dead Rats’ Gang. The child was last seen at the Drowned Rat, a now-abandoned tavern. The place is worn down and falling to pieces.

They hear the sound of a coin being flipped, and then they see a human who appears to be chewing something, possibly tobacco or the like. Fasgarron asks him if he knows anything about the case, and the stranger asks for payment, and of course, Fasgarron offers his friendship…

A few more of his friends show up. Fasgarron tries to challenge them to some sort of game before Kurgen ends the silliness with a bribe.

The guy mentions that Nivelly was about to undergo her gang initiation, but many of their gang has also been disappearing.

Fasgarron offers to join the gang in an effort to get to the cause of the kidnapping by acting as bait. The idea is ultimately decided against. Not a whole lot has been learned yet.

They mention Bivin Ratfink as a missing gang member, then the party fills them in on his execution. Then they start transforming into wererats, despite not being a full moon? They’re natural lycanthropes, apparently. Combat begins.

They defeat the wererats. Fasgarron steals a shiv. Then they just leave.

Neroxiks leaves to investigate an elephant graveyard or something, and gets captured for character absence convenience.

The rest of the party meet back up, and decide they should go looking for Neroxiks to rescue him from whatever trouble he’s getting into. Turns out the Elephant Graveyard is a tavern.

Sindro investigates, and determines that Neroxiks didn’t even make it to the tavern. After a brief conversation with a Gnoll, the party decides to return where Neroxiks split off. After a search, the party finds signs of struggle, as if Neroxiks had been kidnapped. They find tiny footprints leading to the outskirts of town before they lose the trail.

Thorndar turns into a wolf, and finds that the scent of wyverns is nearby. No more significant traces here.

We eventually head back and go to the Seven Sails Inn, to talk to a bartender who might have information about the missing children. The bartender says that there’s a priest at the Winter Palace who had dealings with troubled kids, and might be related to the disappearances. The Winter Palace is the temple of Auril here in Luskan.

The party travels to the Winter Palace, a large, ornate, open temple. Thorndar gets very upset being there, and is escorted outside. Fasgarron and Sindro talk to the priest. He doesn’t give much useful info, but says that the kids had been in trouble with the law. He says the last time he had seen any of them was two weeks ago. Sindro detects that this isn’t true.

Thorndar climbs a pillar stealthily, and sees that the children are in fact being held captive by the temple. He messages this to Sindro, and he and Fasgarron leave.

Neroxiks has apparently been kidnapped by High Captain Taerl. Grigarr is also there. He’s hooked up to a machine that can siphon his life force. Taerl is interrogating him about ship structure or something? Neroxiks eventually convinces her to hook Grigarr up to the machine or something, and church bells start going off. Stuff’s weird.

Kevin casts darkness and breaks free of the restraints. In the confusion, he happens to find a secret door, and makes his way outside. He emerges in a crypt, in the ruins of Ilusk. He knows how to escape, but he knows that the undead live here.

Meanwhile, the rest of the party meets up to discuss their next move about the kids in the temple. They decide to return to the Drowned Rat inn to rest and plan their move. They seek help from the Dead Rats’ Gang.

Thorndar mentions a secret passage he found, and the plan is to attack through there while the Dead Rats’ Gang creates a distraction.

Back at the Temple of Valkur, Neroxiks reunites with the party, and passes out. Thorndar heals him, and the next morning, the party moves to attack the Winter Palace.

Fasgarron discovers that the inscription on his bow reads, “When the scorpion loses his fox, he must cease to be a scorpion.” None of the rest of the party know this.

Another day apparently passed at some point, and Sindro goes wolf, apparently? I definitely lost track of a night at some point.

10th of Mirtul (full moon)

Secrets of Lycanthropy, as told by Hyrsam to Sindro. He wants Sindro to compile this knowledge into a book and allow it to spread.

“The first secret is that when an afflicted lycanthrope is transformed during the full moon, it is not because the beast has taken over, but rather that the man and the beast inside are at war; therefore, the host becomes like an elephant on its must and attacks all in sight, with no rhyme or reason. The full moon gives the beast the power to attempt to wrest control from the man and beckons it to express itself outwardly; however, the beast has not taken control until the host’s outlook has been changed in human form as well. Any progeny the host produces from this point will be natural born lycanthropes. The second secret of lycanthropes is the relationship to silver. Silver only harms a werewolf if it makes contact with its blood. The beast feels an aversion to silver because Selune created silver as a weapon to fight off the avatar of Malar when he first invaded the world, a bow and arrow wielded by the hero Gevauden. Any other creatures weak against silver are vulnerable because these are monsters Gevauden slew with his bow and arrow in his life. When worn on the body, the silver acts as a gatekeeper instead of an executioner to the disease. This is because Selune recognizes that unlike with some creatures such as vampires and devils, there is still a good host at war with the beast. Just as the full moon acts as a power source for the beast, the silver acts as a whip and stool for the man.
The final phase of conquering the beast is when Hyrsam reveals the importance of the familiar on nights of the moon. A sufferer of lycanthropy need not suffer alone, and ultimately the beast is stronger than the man and if left to fight the beast alone, the man will eventually lose to the beast. A being closely bonded to the afflicted, whether it be a partner in marriage, a familiar, or creatures bonded by destiny, can lend their spirit to help the man gain control of the beast. After having to contend with the man, the silver, and that bonded to the man, the beast will eventually yield and become submissive to the man, and although the beast will outwardly express itself during the full moon, it will be submissive to the man’s command.”

The party informs the priests of Valkur of their attack plan. The priests are hesitant to attack themselves, as they say it will do no good.

In the morning, the party moves on to attack the Winter Palace. There’s a new wanted poster out for Neroxiks, offered by the High Captain, offering “enough gold to keep you warm for the rest of your days.” Sindro suspects that Taerl would reward whoever brought in the bounty with one gold piece, then set them on fire.

The battle begins, as the party attacks through the secret entrance that Thorndar found.



The enemies are defeated, and all of the children are alive, though several are wounded. Neroxiks and Fasgarron evacuate the children through the side entrance, while the rest deal with the people battering down the front door, assumed to be either the Dead Rats Gang.

Turns out it’s not the Dead Rats Gang. It’s a bunch of gnolls and trolls, looking for Neroxiks. Sindro throws them off the trail, but has to promise to bring Neroxiks to the Elephant Graveyard within 24 hours, or else they’ll come for us.

The party returns to the inn to regroup. Thorndar tries to sneak off somewhere, though the rest of the party notices. Thorndar agrees to have Sindro accompany him invisibly, but he’s detected. The people he meets with don’t seem to mind. The Captain Sindro meets is High Captain Dagmaer Suljack. The people he meet tell Thorndar they know more about the Lythari. There’s an island called Fang Island that had legends of a lost people. No ships have ever made it there.

The woman wants a favor from Thorndar before giving them a ship to try to go to Fang Island. A rival ship has been causing them trouble. The rival is High Captain Throa Taerl. Of course, the party agrees to go. Before they leave, Captain Suljack pulls aside Sindro to talk to him. She offers a pair of ivory goat statues if the party brings her Taerl’s head, even though they don’t need to kill her to complete the job, just remove her from power.
Thorndar and Sindro head back to the inn and explain the situation. The party decides to ignore the gnolls, confident they can defeat whoever they send as long as they are rested and prepared. They rest and begin to plan their attack on Taerl.

Session 15
The mysterious flying fish crate

Session 15

8th of Mirtul (2 days to full moon)

(The censer found last session is a Censer of Controlling Air Elementals)

The party has arrived in Luskan, and have been greeted by a huge welcoming party of gnolls. Thorndar hits an epic Ice Storm to wipe out a ton of them. Sindro polymorphs into a blue slaad and wrecks some face.

After a chaotic mess of a fight, the heroes are victorious.

Loot: 20 hide armors, 23 spears, 23 longbows, 4 short swords

After the fight, 5 guards with ravens on their armor approach, asking what the deal is. After explaining the story, they say that the gnolls are from the Spearfang Gnolls. They want to take Thorndar in for questioning. Sindro attempts to mind trick them, but it fails and want to take him in too. Then Neroxiks suddenly casts darkness and everyone makes a break for it.

We go to the Temple of Valkur to rest and regroup. It’s a temple that’s also a mead hall, apparently. Basically Skyrim. Thorndar gets us free room and board. A strange individual approaches Neroxiks and has a long, mysterious conversation. It’s Neroxiks’ old master, and apparently his father. Kurgen overhears this, and determines that he is from Luskan. He also picks up on the fact that Neroxiks has an object of power (the Book of Exalted Deeds), but Kurgen doesn’t know its exact nature.

9th of Mirtul (1 day to full moon)

The next day, we go to sell our loot. We go to the equivalent of the foreign quarter first to sell stuff, then to the main market. We notice that there are wanted posters up for Neroxiks, Thorndar, and Sindro. Thorndar gets into a disguise, Neroxiks puts on a hood, and Sindro returns to the inn.

They pass through the prison carnival first, where they come across a gnome named Bivin Ratfink. He’s a wererat, part of the Dead Rats Gang. He was fed verminroot laced with silver, turns into a wererat, and dies a slow, painful, agonizing death. The execution was administered by High Captain Terrell, who whispered stuff in his ear and played accordion.

They get to the market, and someone offers to sell Thorndar a magic item at a discount if they steal some fish or something.

A gnome approaches Kurgen about joining the Harpers, who we’ve met before. They send him on a sidequest about rescuing children.

Thorndar, Neroxiks, and Sindro go and steal a box of rainbow puffer fish from a warehouse guarded by fire giants.

For next session: The party is split. Kurgen and Fasgarron are going to go help find missing children for the Harpers.

Session 14

Session 14

3rd of Mirtul (7 days until full moon)

The party continues into another room of the ghost ship, and fights some more Sahuagins, including a priestess of some sort.

Loot: 21 gold, some tridents (a few party members took one each), 13 platinum

Downstairs. Two ghosts.

Loot the room: 120 platinum, 7 moonstones, 3 potions of healing

More ghosts.

We find a chest. More loot: 11 amethysts, bottle of rum.

Next room has a water elemental. Renshin the Boatman’s personal journal is in the room, detailing the sinkings of over 50 ships.

Remind: level up at end of session.

Next room: More ghosts.

Loot: 62 gold, 4 gold bracelets, a piece of (magically waterproof) paper in a chest

“To he who pays tribute to otherworldly beings,
to banish the Boatman’s Bane, recite yonder incantations

By the power of the planes
By the ocean’s waves
I banish thee back
To thy watery grave

These words must be incanted in unison by all patrons in attendance”

Boss Battle: 2 water elementals, ghost of Renshin the Boatman

After boss is defeated, incantation performed. A book materializes in Neroxik’s hands.

He later reveals to Sindro that the book allows spellcasting when in involuntary, unnatural forms, i.e. Sindro’s wolf form. Neroxiks begins transcribing the book, and Sindro begins learning from it.

5 days later, the party arrives at Luskan.

8th of Mirtul (2 days until full moon)

At the docks, there are 27 gnolls and 11 hyenas, one especially large, waiting to attack. (Reminder: start session w/combat, maybe divide loot first)

Session 13

Session 13

24th of Tarsakh (16 days to full moon)

The party departs for Luskan on a boat. It is stupidly expensive, for some reason. The captain is a dwarf named Elijah Moby.

27th of Tarsakh (13 days to full moon)

Three days in, the party is attacked by barbarian pirates, somehow. When we defeat them, we find a treasure map, the wreck of the 3PS Carcharadon. According to legend, the ship was the most fearsome pirate ship to ever sail the Sea of Swords, sinking over 50 other ships. It sunk over 100-200 years ago, allegedly. Captain Moby warns that the ghost of his ship still lingers around the sea.

28th of Tarsakh (12 days)

Fasgarron’s kleptomania rears its head, and a very strange sequence of events takes place. Fasgarron is attempting to catch/steal a shark that was following the ship. More than half the party is drunk, and Fasgarron ends up falling off the boat, and Thorndar has to go in and save him.


Fasgarron resists the urge until the journey ends.

2nd of Mirtul (8 days until full moon)

We pass Neverwinter, and notice that it’s snowing. This is VERY not normal. Three of the party, the SAME ONES THAT LEFT THE PARTY IN LIMBO, jump off the boat onto the ice.

Neroxiks is forcibly dragged back to the ship, including some coercion from Sindro, and travel continues.

3rd of Mirtul (7 days until full moon)

The next day, a strange ghost ship appears. It is the phantom of the 3PS Carcharadon. A ghostly ship captain threatens us. We are attacked by ghostly pirates. The captain is named Renshin the Boatman’s Bane. He doesn’t attack us directly, though. We drive off the ghostly pirates.

The captain explains to the party that the ghost pirates will continue to attack us every night. Neroxiks knows of a way to lift the curse, by boarding the ghost ship and finding a scroll on it, and doing some sort of ritual to remove the curse from it.

We use the map we found to chase the ghost ship. It’s not at the coordinates because it’s underwater. The captain has some sort of special rum that lets us breathe underwater for 8 hours. We dive down to the ship.

We fight off some Sahuagins, a shark, and a water weird. Treasure: 33 gold, 5 pearls, 4 tourmalines.

We pull a chest out of some weird sludgy water. 14 chrysoberyls and a censer.

Session 12
Law and Order: Forgotten Realms Unit

Session 12

22nd of Tarsahk (18 days to full moon)

The party talks about their next move and drinks at the tavern for a while. They discuss how to reach Ravengard to inform him about the state of the Flaming Fist in the lower city. Thorndar knows of a priestess of Tymora in the city, Wendy, who may be able to help. The party then decides to rest for the night before proceeding.

23rd of Tarsahk (17 days to full moon)

The party heads to the temple of Tymora, where they find Wendy, who is apparently from the Forgotten Realms version of France. We ask if she can help us get to the Upper City. She says we need to go to the Parliament of Appeals. She also asked for our help. One of her patrons, a drow with red hair named Driel Crimsonborn, was unlawfully imprisoned, and she requests us to find a way to get her released without bloodshed.

The plan is to have Neroxiks impersonate the prison captain and get the prisoner freed. Neroxiks does so, and makes his way into the prison. He convinces the guards to bring her out of the cell and to the captain’s office, through some really weird acting.

After escorting the Drow back to the temple, Wendy directs us to the Parliament of Appeals, and can get us a recommendation from Alphus Tauriel, a representative of the Parliament for the Lower City. Driel says she has documents necessary for bringing down Captain Tharcus’ career. She wears a cloak to hide her identity, which some in the party recognize as a Harpers’ Cloak, a secret society of do-gooders.

The party heads to Driel’s house to retrieve some military transcripts important to bringing down Tharcus’ rule. The house was ransacked, but some of the documents are found. Afterward, we go to Alfus Tauriel. Kurgen can go testify against Tharcus in court. Neroxiks has to teach Kurgen courtroom manners.

The next day, when Kurgen goes to the courtroom, the rest of the party, minus Neroxiks, goes to the market. Neroxiks tries to do research on who killed his family.

The trial commences, with Ravengard as the judge, and Alfus as the prosecution. Kurgen testifies, followed by Jacquo and Roy, then Tharcus himself. At the end, the jury pronounces Tharcus guilty, with the sentence of banishment. At this point, the courtroom goes dark, and when the lights come back, the Watch standing guard in there are dead, and Tharcus is gone. Ravengard declares Tharcus an enemy of the state.

The party rendezvous at the inn, and decide to go after Tharcus. They make for the military stables, where Tharcus would be going to retrieve his horse. A battle ensues. At the end of the fight, Tharcus has been incapacitated. Suddenly, some sort of pyramid rises out of the ground, with a 60-foot square base, destroying the barn and leaving the party on the side of it. It apparently contains an incredibly powerful mummy lord. We have to make sure that they keep it contained until we’re strong enough to return.

We sleep.
24th of Tarsakh (16 days to full moon)

We go to the port, and find a boat bound for Luskan. (We still need to negotiate the price)


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